基本信息
幼虫(虫卵)概述
The Larva (Plural: Larvae) is a Zerg unit that automatically spawns on average every 342 frames (~14.4 seconds), directly below every Hatchery, Lair, and Hive, with a maximum of 3 Larvae at any one of these buildings. Unlike Protoss and Terran buildings, which may only build one unit at a time, Zerg buildings themselves do not build units but rather delegate this task to Larvae. This allows simultaneous unit production by utilizing multiple larvae. Another unique feature of larvae is that, given the necessary tech, they can morph into the majority of Zerg units. The exceptions are Guardians/Devourers, and Lurkers, which must be morphed from Mutalisks and Hydralisks respectively.
幼虫(复数:幼虫)是虫族单位,平均每342帧(约14.4秒)自动孵化一只,直接出现在每个孵化场、巢穴和蜂巢的正下方,每个建筑最多同时存在3只幼虫。与只能一次建造一个单位的神族和人族建筑不同,虫族建筑本身并不建造单位,而是将这项任务委托给幼虫。这使得利用多只幼虫可以同时生产单位。幼虫的另一个独特之处在于,只要具备必要的科技,它们可以变形为大多数虫族单位。例外情况是卫兵/吞噬者和潜伏者,它们必须分别从飞龙和刺蛇变形而来。
Larvae are relatively difficult to kill because they have 25 hit points and 10 armor and are therefore not a priority target when attacking an enemy base. Larvae do not add to the supply count. When a Hatchery, Lair, or Hive morphs, one additional Larva instantly spawns. Although not ordered to do so, larvae move back and forth below their respective building. This movement increases the time required for melee units to kill them, though this is negligible.
幼虫相对难以击杀,因为它们拥有25点生命值和10点护甲,因此在攻击敌方基地时通常不会成为优先攻击目标。幼虫不会占用人口上限。当孵化场、虫巢或蜂巢变形时,会立即额外生成一只幼虫。虽然没有被下达指令,但幼虫会在各自的建筑下方来回移动。这种移动会增加近战单位击杀它们所需的时间,不过影响微乎其微。
When ordered to morph into another unit, the larva becomes an Egg until the unit fully morphs. Canceling unit production will kill the Egg and does not refund the larva. Larvae die after the last nearby creep-producing building (Hatchery, Creep Colony, Sunken Colony, or Spore Colony) has been destroyed, and the creep produced under the larvae by these buildings disappears.
当被命令变形为其他单位时,幼虫会先变成一个卵,直到单位完全变形完成。取消单位生产会杀死卵,并且不会退还幼虫。当附近最后一个能产生菌毯的建筑(孵化场、菌毯塔、潜伏巢或孢子巢)被摧毁后,幼虫会死亡,且这些建筑在幼虫下方产生的菌毯也会消失。








发表于 2026-1-27 12:09:25

