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天灾(天灾/瘟疫虫)概述
Scourge are suicidal Zerg anti-air units that require a Spire and thus Lair-tech to build. They serve as the Zerg primary airborne anti-air with Mutalisk. A pair of Scourge is spawned from a single morph of Larva, like Zerglings. Because Scourge deal 110 damage each, it makes them very cost-effective. This is particularly the case when Scourge are used against expensive units that rely on their speed units for their survivability, like Science Vessels. Scourge are also effective in dealing damage in a short amount of time, as in the case of drop attacks, where Scourge destroy the transport unit before it can deal any significant damage.
天灾军团是具有自杀性的虫族防空单位,需要尖塔和巢穴技术来建造。它们与异龙一起充当虫族的主要空中防空力量。一对天灾军团是由单个幼虫形态产生的,例如跳虫。由于天灾军团每个都能造成 110 点伤害,因此非常划算。当天灾军团用于对抗依赖其速度单位来维持生存的昂贵单位(例如科学船只)时,尤其如此。天灾军团还可以在短时间内有效地造成伤害,例如在掉落攻击的情况下,天灾军团会在运输单位造成任何重大伤害之前将其摧毁。
Scourge are fairly fast but have low health, at 25 hit points, meaning they can be picked off with by moderately quickly firing opponent fire before they reach their target, much like Zerglings. Scourge are unique in that they are the only air units that are melee: that is, they are the only unit that requires making direct contact to attack the opponent.
天灾军团速度相当快,但生命值较低,只有 25 点生命值,这意味着在它们到达目标之前,可以通过适度快速地向对手开火来消灭它们,就像跳虫一样。天灾军团的独特之处在于它们是唯一近战的空中单位:也就是说,它们是唯一需要直接接触才能攻击对手的单位。
Due to their programming, Scourges anticipate targets' flight in advance shortly before they would hit their target without reacquiring them. Exploiting this allows players to outdistance them. In order to prevent the exploitation of this by opponents, many Zerg players fly their Scourge directly to the target with the move command and only press attack when the Scourge have contact with the target. Zerg players also have to regard that Scourge "fire" may focus on a single target like every air unit. Stacked Scourge are particularly useful in attacking a single target together, which can be wasteful for the Zerg as the excess Scourge units die unnecessarily upon hitting the target. As such, Zerg players often try to keep their Scourge well distributed. Zerg players will also sometimes group and clone Scourges to better them in a more effective manner, thereby only targeting the necessary number of Scourge needed to kill the enemy unit.
由于他们的编程,天灾军团在击中目标之前不久就提前预测了目标的飞行,而不会重新捕获目标。利用这一点可以让玩家超越他们。为了防止对手利用这一点,许多虫族玩家通过移动命令将天灾军团直接飞向目标,只有在天灾军团与目标接触时才进行攻击。虫族玩家还必须考虑到天灾军团的“火力”可能会像每个空中部队一样集中在单个目标上。堆叠的天灾军团在一起攻击单个目标时特别有用,这对于虫族来说可能是一种浪费,因为多余的天灾军团在击中目标时会不必要地死亡。因此,虫族玩家经常尝试让他们的天灾军团保持良好的分布。虫族玩家有时也会对天灾进行分组和克隆,以更有效的方式改进它们,从而只瞄准杀死敌方单位所需的必要数量的天灾。
技能(Abilities)
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天灾军团是具有自杀性的虫族防空单位,需要尖塔和巢穴技术来建造。它们与异龙一起充当虫族的主要空中防空力量。一对天灾军团是由单个幼虫形态产生的,例如跳虫。由于天灾军团每个都能造成 110 点伤害,因此非常划算。当天灾军团用于对抗依赖其速度单位来维持生存的昂贵单位(例如科学船只)时,尤其如此。天灾军团还可以在短时间内有效地造成伤害,例如在掉落攻击的情况下,天灾军团会在运输单位造成任何重大伤害之前将其摧毁。
Scourge are suicidal Zerg anti-air units that require a Spire and thus Lair-tech to build. They serve as the Zerg primary airborne anti-air with Mutalisk. A pair of Scourge is spawned from a single morph of Larva, like Zerglings. Because Scourge deal 110 damage each, it makes them very cost-effective. This is particularly the case when Scourge are used against expensive units that rely on their speed units for their survivability, like Science Vessels. Scourge are also effective in dealing damage in a short amount of time, as in the case of drop attacks, where Scourge destroy the transport unit before it can deal any significant damage.
天灾军团速度相当快,但生命值较低,只有 25 点生命值,这意味着在它们到达目标之前,可以通过适度快速地向对手开火来消灭它们,就像跳虫一样。天灾军团的独特之处在于它们是唯一近战的空中单位:也就是说,它们是唯一需要直接接触才能攻击对手的单位。
Scourge are fairly fast but have low health, at 25 hit points, meaning they can be picked off with by moderately quickly firing opponent fire before they reach their target, much like Zerglings. Scourge are unique in that they are the only air units that are melee: that is, they are the only unit that requires making direct contact to attack the opponent.
由于他们的编程,天灾军团在击中目标之前不久就提前预测了目标的飞行,而不会重新捕获目标。利用这一点可以让玩家超越他们。为了防止对手利用这一点,许多虫族玩家通过移动命令将天灾军团直接飞向目标,只有在天灾军团与目标接触时才进行攻击。虫族玩家还必须考虑到天灾军团的“火力”可能会像每个空中部队一样集中在单个目标上。堆叠的天灾军团在一起攻击单个目标时特别有用,这对于虫族来说可能是一种浪费,因为多余的天灾军团在击中目标时会不必要地死亡。因此,虫族玩家经常尝试让他们的天灾军团保持良好的分布。虫族玩家有时也会对天灾进行分组和克隆,以更有效的方式改进它们,从而只瞄准杀死敌方单位所需的必要数量的天灾。
Due to their programming, Scourges anticipate targets' flight in advance shortly before they would hit their target without reacquiring them. Exploiting this allows players to outdistance them. In order to prevent the exploitation of this by opponents, many Zerg players fly their Scourge directly to the target with the move command and only press attack when the Scourge have contact with the target. Zerg players also have to regard that Scourge "fire" may focus on a single target like every air unit. Stacked Scourge are particularly useful in attacking a single target together, which can be wasteful for the Zerg as the excess Scourge units die unnecessarily upon hitting the target. As such, Zerg players often try to keep their Scourge well distributed. Zerg players will also sometimes group and clone Scourges to better them in a more effective manner, thereby only targeting the necessary number of Scourge needed to kill the enemy unit.
竞争性使用
Scourge are commonly used in all match-ups, whether for offensive purposes during a battle, or defensively when anticipating a transport unit. Because of the tech tree requirements, Scourge are usually not available until the mid to late game, but depending on the build order desired, may be built earlier.
天灾在所有对战中都很常见,无论是在战斗中用于进攻,还是在等待运输单位时用于防御。由于科技树的要求,天灾军团通常要到游戏中后期才可用,但根据所需的构建顺序,可能会更早构建。
对抗虫族
Scourge are commonly used against Mutalisks, one of the most powerful units in the ZvZ matchup, because of their cost effectiveness. It costs only 25 minerals and 75 gas to build two Scourge, whereas a single Mutalisk costs 100 minerals and 100 gas. Further, the damage is dealt immediately, compared to the many attack volleys Mutalisks would need to deal to do similar damage onto the enemy Mutalisk. Additionally, it takes only a single Scourge to bring an enemy Mutalisk down to 10 hit points, leaving it extremely vulnerable to being finished off by the Zerg player's own Mutalisks force.
天灾军团通常用于对抗飞龙,飞龙是 ZvZ 比赛中最强大的单位之一,因为它们具有成本效益。建造两个天灾军团只需要 25 种矿物和 75 天然气,而建造一个飞龙则需要 100 种矿物和 100 天然气。此外,与飞龙需要进行多次攻击齐射才能对敌方飞龙造成类似伤害相比,伤害是立即造成的。此外,只需要一个天灾军团就可以将敌方飞龙的生命值降低到 10 点,使其极易被虫族玩家自己的飞龙部队消灭。
This cost effectiveness dwindles as enemy Mutalisk numbers grow, because more Scourge will be destroyed in one volley fire by the Mutalisk stack, before the Scourge can manage to reach their targets. As such, their low health makes them a weak unit compared to a larger group of Mutalisks. On the other hand, without the Scourge closing in on the target before attacking, when Scourge and Mutalisk numbers are small, it is easier for Mutalisks to outmicro Scourge.
随着敌人飞龙数量的增加,这种成本效益会降低,因为在天灾军团能够到达目标之前,更多的天灾军团将被飞龙群的一次齐射摧毁。因此,与更大的飞龙群体相比,它们的低生命值使它们成为一个弱单位。另一方面,在天灾军团没有在攻击前逼近目标的情况下,当天灾军团和飞龙数量较少时,飞龙更容易超越微型天灾军团。
Mutalisks are equally fast as Scourge with regards to movement speed. Mutalisks can simply run but their short range makes it difficult for the Mutalisk to micro against the Scourge, especially when the Scourge have support. At the very least, Scourge can reliably draw shots from other units.
飞龙的移动速度与天灾军团一样快。飞龙可以简单地逃跑,但其较短的射程使得飞龙很难对天灾军团进行微战,尤其是当天灾军团有支持时。至少,天灾军团可以可靠地吸引其他单位的射击。
Since the Spire is commonly acquired early on when producing Mutalisks, Scourge can also be built without additional technology advancements. As such, in these early situations, a pair of Scourge may be built rather than Mutalisks. The Scourge build times are shorter than that of the Mutalisk, so the Zerg player will have access to Scourge sooner than a Mutalisk. Additionally, the Scourge may be preferred for scouting and to kill enemy Overlords, thus supply blocking opponents. The Scourge's suicide explosive attack destroys the opponent Overlord much faster than a few Mutalisk would be able. In the meantime, the Zerg player can better develops economy and build an advantage in production.
由于尖塔通常是在生产飞龙时早期获得的,因此天灾军团也可以在没有额外技术进步的情况下建造。因此,在这些早期情况下,可能会建造一对天灾军团而不是飞龙。天灾军团的建造时间比飞龙要短,因此虫族玩家比飞龙更早获得天灾军团。此外,天灾军团可能更适合侦察和杀死敌方霸主,从而为阻挡对手提供补给。天灾军团的自杀式爆炸攻击摧毁对手霸主的速度比少数飞龙快得多。同时,虫族玩家可以更好的发展经济,建立生产优势。
对抗人类
In the Terran matchup, Scourge are most commonly used to destroy enemy Science Vessels and Dropships. As these Science Vessels are usually protected by the opponent's army, it is important to draw fire with other units such as ground troops like Zerglings while targeting the Vessels. This prevents the Scourge from being destroyed before reaching their targets. Note two Scourge are needed to kill either a Science Vessel or Dropship. When the Vessel timing is very important, like in the TvZ 9 Minute Push, many Zerg players will try to stack their Scourge with their Mutalisks when targeting the first Science Vessel. This technique is called Mutabombing.
在人族对决中,天灾最常用于摧毁敌方科学船和运输船。由于这些科学船只通常受到对手军队的保护,因此在瞄准船只时吸引其他单位(例如小狗等地面部队)的火力非常重要。这可以防止天灾军团在到达目标之前被摧毁。请注意,需要两架天灾号才能杀死一艘科学船或运输船。当船只时机非常重要时,例如在 TvZ 9 分钟推动中,许多虫族玩家在瞄准第一个科学船只时会尝试将天灾军团与飞龙堆叠在一起。这种技术称为 Mutabombing。
Secondly, Scourge are used to keep enemy Dropships from reaching the Zerg bases. To this end, they are commonly placed along viable drop routes such as the boundaries of the Zerg base, along with Overlords to increase the Scourge sight range.
其次,天灾军团被用来阻止敌方运输船到达虫族基地。为此,它们通常沿着可行的掉落路线放置,例如虫族基地的边界,与霸主一起放置以增加天灾军团的视野范围。
When the Terran builds Valkyrie+Marines and Medics, Scourge, in combination with Mutalisks, are used to snipe Valkyries before they can reach critical mass. Mutalisks can draw fire while Scourge deal the majority of the attack. These Scourge should engage Valkyries diagonally when possible, as opposed to head-on, because it will then take the Valkyries longer to kill the Scourge. Note two Scourge are needed to kill a Valkyrie.
当人族建造女武神+海军陆战队和医疗兵时,天灾军团与飞龙相结合,可以在女武神达到临界质量之前狙击她们。飞龙可以吸引火力,而天灾军团则负责大部分攻击。这些天灾军团应该在可能的情况下与女武神对角交战,而不是正面交战,因为这样女武神将需要更长的时间来杀死天灾军团。注意需要两个天灾军团才能杀死女武神。
When the Terran goes Battlecruisers, five Scourge are required to take down a Battlecruiser. However, this becomes increasingly difficult as an increase in the number of Battlecruisers will be able to snipe Scourge in one shot before the Scourge is able to reach the Battlecruiser. Thus, extra Scourge must be sent to target a Battlecruiser when a pack of them are available to defend one another. A Pimpest Play by H.O.T-Forever performing this task took the name of Divine Wind.
当人族变成战列巡洋舰时,需要五个天灾军团才能击落一艘战列巡洋舰。然而,随着战列巡洋舰数量的增加,在天灾军团到达战列巡洋舰之前,这将变得越来越困难。因此,当一群战列巡洋舰可以互相防御时,必须派遣额外的天灾军团来瞄准战列巡洋舰。执行此任务的HOT-Forever的Pimpest Play被命名为神风。
When multiple Wraiths are used against the Zerg, their rapid fire can counter a small pack of Scourge. Mutalisks are frequently necessary to support the Scourge as they can drawn some of the the fire while Scourge fly in, unopposed. Note one Scourge attack will leave a Wraith with 10 hit points, such that Mutalisks can finish the Wraith off. In the absence of Mutalisks, two Scourge can be used to more quickly counter the unit.
当使用多个幽灵来对抗虫族时,它们的快速火力可以对抗一小群天灾军团。飞龙经常需要支援天灾军团,因为它们可以在天灾军团毫无抵抗地飞来时吸引一些火力。请注意,天灾军团的一次攻击会给幽灵留下 10 点生命值,这样飞龙就可以消灭幽灵。在没有飞龙的情况下,可以使用两个天灾军团来更快地对抗该单位。
对抗神族
There are a variety of usage for scourge against the Protoss. In the popular Fast Expand build orders, the Zerg will rush to Spire to counter Corsairs. This provides Overlord protection against Corsair harass and the ability to scout quickly against the Protoss while denying the Protoss from scouting the Zerg.
天灾针对神族有多种用法。在流行的快速扩展建造指令中,虫族将冲向尖塔对抗海盗。这为霸主提供了针对海盗骚扰的保护,并能够快速侦察星灵,同时阻止星灵侦察虫族。
During the mid game, Scourge are vital if the Zerg player opts to build Mutalisk for harassment. Corsairs will easily counter the Mutalisks with its splash damage without the support of Corsairs, much like a pack of Wraiths.
在游戏中期,如果虫族玩家选择建造飞龙进行骚扰,天灾军团就至关重要。海盗船可以在没有海盗船支援的情况下,利用其溅射伤害轻松对抗飞龙,就像一群幽灵战机一样。
Scourge are very useful in sniping Observers in the mid to late game. This does not deny vital scouting by the Protoss, but can significantly increase the effectiveness of burrowed Lurkers. This approach is very effective if the Zerg is trying to contain the Protoss within its base. A single Scourge can kill an Observer, thus forcing the Protoss to either attempt blind Psi Storms or to halt its advancement until more Observers are built.
天灾军团在游戏中后期狙击观察者时非常有用。这并不妨碍神族进行重要的侦察,但可以显着提高地地潜伏者的效率。如果虫族试图将神族限制在其基地内,这种方法非常有效。一个天灾军团就可以杀死一名观察者,从而迫使星灵要么尝试盲目的灵能风暴,要么停止前进,直到建造更多的观察者。
Scourge are commonly used to stop enemy Shuttles, much like they are used to stop Terran Dropships, by placing them along viable drop routes. Protoss drops are particularly devastating when involving High Templars aiming to Psi Storm the mineral line.
天灾通常用于阻止敌方航天飞机,就像它们用于阻止人族运输船一样,将它们放置在可行的运输路线上。当高阶圣堂武士想要对矿产线进行灵能风暴时,神族的掉落尤其具有破坏性。
In the late game, Scourge may be necessary to counter opponent Arbiters, both to deny Recall and to prevent its cloaking abilities on the battle field.
在游戏后期,天灾军团可能需要对抗对手的仲裁者,既可以拒绝召回,也可以防止其在战场上的隐身能力。
由于他们的编程,天灾军团在击中目标之前不久就提前预测了目标的飞行,而不会重新捕获目标。利用这一点可以让玩家超越他们。为了防止对手利用这一点,许多虫族玩家通过移动命令将天灾军团直接飞向目标,只有在天灾军团与目标接触时才进行攻击。虫族玩家还必须考虑到天灾军团的“火力”可能会像每个空中部队一样集中在单个目标上。堆叠的天灾军团在一起攻击单个目标时特别有用,这对于虫族来说可能是一种浪费,因为多余的天灾军团在击中目标时会不必要地死亡。因此,虫族玩家经常尝试让他们的天灾军团保持良好的分布。虫族玩家有时也会对天灾进行分组和克隆,以更有效的方式改进它们,从而只瞄准杀死敌方单位所需的必要数量的天灾。
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