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碉堡

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291万

积分

1775

气矿

5079

晶矿

头衔:舰长

阿凡达


种族:
种族
战队:
战队
[Y.H]

发表于 2026-1-24 11:10:27 | 显示全部楼层 |阅读模式

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碉堡
碉堡图标

基本信息

别名:
地堡
英文名:
Bunker
生产自:
SCV

前置建筑需求:
附件建筑:

花费:
水晶 100 气矿 0 时间 19秒
快捷键:
BU
抵御力:
生命值 350 护盾 0 防御 1
解锁科技:

碉堡(地堡)概述

The Bunker is an important Terran defensive structure. Unlike defensive buildings like the Missile Turret, Zerg Sunken Colony or Protoss Photon Cannon, the Bunker does not directly attack (i.e. defend against) opponents on its own. To be effective, the Bunker must be filled with one to four infantry units, which then deal damage against the opponent. When damaged, the Bunker can be repaired by SCVs, allowing the life of the Bunker to be significantly extended; the more SCVs working, the faster the rate of repair.


碉堡是人类的一种重要防御建筑。与飞弹塔、虫族潜伏巢穴或神族光子炮台等防御建筑不同,碉堡本身不会主动攻击(即防御)对手。要发挥效用,碉堡必须容纳一到四名步兵单位,由这些单位对敌人造成伤害。碉堡受损时,可由SCV进行维修,从而显著延长其使用寿命;维修的SCV越多,维修速度越快。

The units that can be placed in the bunker are:
可以放置在掩体中的单位是:

1) Marine陆战队员
2) Firebat火焰投射兵
3) Medic医疗兵
4) Ghost幽灵特工
5) SCV

Ranged units, such as the Marine, inside the Bunker benefit from a +1 range upgrade. Note the SCV does not attack while inside the bunker. In addition, the infantry unit will be invulnerable to attack until the Bunker is destroyed. The type of infantry unit determines the amount of damage dealt and range of attack. Similarly, the type of attack units inside determines whether damage is dealt to ground or air targets. As such, it is common to see four Marines being placed inside the Bunker as a default option for both ground and air defense. If the Terran player anticipates the opponent will be attacking with melee units such as Zealots or Zerglings, however, Firebats are commonly placed inside the Bunker instead. Often Bunkers are used at ramps or chokepoints to create a partial or full wall alongside Supply Depots and Turrets.

位于碉堡内的远程单位,如陆战队员,可获得+1射程加成。请注意,SCV在碉堡内不会进行攻击。此外,在碉堡被摧毁之前,步兵单位将处于无敌状态。步兵单位的类型决定了其造成的伤害值和攻击射程。同样,内部单位的类型也决定了伤害是针对地面还是空中目标。因此,通常会看到碉堡内放置四名陆战队员,作为兼顾地面和空中防御的默认选择。然而,如果人族玩家预判对手将使用狂热者或异虫小狗等近战单位进行攻击,通常会改用火焰投射兵驻守碉堡。碉堡常与补给站和地堡配合使用,部署在斜坡或狭窄通道处,以构建部分或完整的防御墙。

No upgrades are researched, nor units built, at the Bunker.
在碉堡中不进行任何升级研究,也不建造单位。

A common tactic involving Bunkers is for the Terran player to place one or two filled Bunkers before expanding at a new base with the Command Center to secure that space.
一种常见的涉及碉堡的战术是,神族玩家在用指挥中心扩张新基地之前,先放置一到两个装满单位的碉堡,以确保该区域的安全。

Note that units inside the Bunker cannot be commanded to use their abilities. For example, Marines or Firebats must use their Stim Packs before entering the Bunker, but can then be placed inside the Bunker with the Stim ability continuing there for a short period of time. Previously researched upgrades also take effect inside of a Bunker. For example, infantry units with the weapons upgrade.
请注意,碉堡内的单位无法被指挥使用其能力。例如,陆战队员或火焰投射兵必须在进入碉堡前使用“肾上腺素注射”,但进入后,该能力的效果仍能在碉堡内持续一段时间。之前研究的升级效果在碉堡内同样生效。例如,拥有武器升级的步兵单位。

产物(Productions )

产物 水晶 气矿 人口 时间 快捷键 外挂附件





技能(Abilities)

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消耗 技能持续时间:时间

升级技能(Upgrades)

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水晶 气矿 时间

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水晶 气矿 时间

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水晶 气矿 时间

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水晶 气矿 时间

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水晶 气矿 时间

战术及其他


使用
Bunkers are effective in the early game, but their effectiveness quickly diminishes as the game progresses and the opposition's forces begin to grow. In the mid and late game, they require supporting units to keep the focus off of them or else they will quickly be destroyed. It is a mistake to rely on Bunkers for your defense in these stages of the game.
碉堡在游戏初期非常有效,但随着游戏进程的推进和敌方兵力的增长,其效用会迅速下降。在中后期,它们需要支援单位来吸引火力,否则会很快被摧毁。在游戏的这些阶段,依赖碉堡进行防御是错误的。
对抗虫族
It's common for the Terran player to place a Bunker at the natural base early on to counter a strong Zergling or Lurker force. The latter may be necessary before the Terran player has Siege Tanks as the Marines inside the Bunker have longer range and greater health than Marines outside it. This also has the benefit of conserving the amount of Comsat Scan Energy for the burrowed Lurker. Note the Lurker has longer range than the Marine inside the Bunker until the Marine is upgraded. One or more Bunkers come into further use during the mid-game to counter any potential Backstabbing.
神族玩家通常会在早期在主基地放置一个碉堡,以对抗强大的狂热者或潜伏者部队。在神族玩家拥有攻城坦克之前,后者可能更为必要,因为碉堡内的陆战队员射程更远、生命值更高。这也有助于节省用于探测潜伏者的通讯卫星扫描能量。请注意,直到陆战队员升级之前,潜伏者的射程都比碉堡内的陆战队员更远。在中期,一个或多个碉堡可以进一步用于对抗任何潜在的偷袭。
对抗人族
Bunkers are not commonly used versus Terran opponents, as players will typically quickly tech to Factory units. Siege Tanks outrange and quickly destroy Bunkers, while Vultures can simply run by a full Bunker without taking significant damage.
在对抗人族对手时,地堡并不常用,因为玩家通常会迅速转出工厂单位。攻城坦克射程更远,能迅速摧毁地堡,而秃鹫则可以轻松绕过满员的地堡而不受严重伤害。
对抗神族
Bunkers are sometimes built early on to defend the natural expansion. Marines with range upgrade inside the Bunker have the same range as, and can now fend off, Dragoons with the range upgrade.
有时会在早期建造地堡来防守自然扩展包。地堡内的陆战队员在升级射程后,射程与神族龙骑相同,现在可以抵御龙骑的攻击。
Bunkers are also used against Protoss when it is scouted that they have a greedy early expansion -- "Nexus first" -- bringing an SCV and a few marines to cover while the SCV builds the bunker in range of the Nexus. Then the bunker is loaded with marines and they will bust the Nexus from safely inside, unless the Protoss is able to commit enough resources to stopping it in time.
地堡也被用于对抗神族,当侦察到他们采取了贪婪的早期扩张——“先造枢纽”——时,会派一个SCV和几个陆战队员掩护,让SCV在枢纽的射程范围内建造地堡。随后地堡会装满陆战队员,他们将从地堡内安全地摧毁枢纽,除非神族能及时投入足够的资源来阻止。

著名比赛
2004年EVER OSL上两位宿敌之间的不朽系列赛

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