基本信息
心灵掠夺者(金甲虫)概述
1)甲虫溅射范围
内圈:0.313 (20 像素)
中部:0.625 (40 像素)
外部:0.938 (60 像素)
衰减始终相同。在内半径范围内为100%,中半径范围内为50%,外半径范围内为25%。
值表示距离内的单元格数量。计算方式为 (像素 / 64)
2)收割者是星灵的一种地面攻城单位,由机器人基地生产。建造它需要机械支持舱。
产物(Productions )
| 产物 | 快捷键 | 外挂附件或其他建筑需求 | ||||
|---|---|---|---|---|---|---|
{chan1_name_value} |
{chan1_mill_value} | {chan1_gas_value} | {chan1_supply_value} | {chan1_time_value} | {chan1_key_value} | {chan1_addon_value} |
{chan2_name_value} |
{chan2_mill_value} | {chan2_gas_value} | {chan2_supply_value} | {chan2_time_value} | {chan2_key_value} | {chan2_addon_value} |
{chan3_name_value} |
{chan3_mill_value} | {chan3_gas_value} | {chan3_supply_value} | {chan3_time_value} | {chan3_key_value} | {chan3_addon_value} |
{chan4_name_value} |
{chan4_mill_value} | {chan4_gas_value} | {chan4_supply_value} | {chan4_time_value} | {chan4_key_value} | {chan4_addon_value} |
{chan5_name_value} |
{chan5_mill_value} | {chan5_gas_value} | {chan5_supply_value} | {chan5_time_value} | {chan5_key_value} | {chan5_addon_value} |
{chan6_name_value} |
{chan6_mill_value} | {chan6_gas_value} | {chan6_supply_value} | {chan6_time_value} | {chan6_key_value} | {chan6_addon_value} |
{chan7_name_value} |
{chan7_mill_value} | {chan7_gas_value} | {chan7_supply_value} | {chan7_time_value} | {chan7_key_value} | {chan7_addon_value} |
{chan8_name_value} |
{chan8_mill_value} | {chan8_gas_value} | {chan8_supply_value} | {chan8_time_value} | {chan8_key_value} | {chan8_addon_value} |
{chan9_name_value} |
{chan9_mill_value} | {chan9_gas_value} | {chan9_supply_value} | {chan9_time_value} | {chan9_key_value} | {chan9_addon_value} |
技能(Abilities)
建造一个Scarab圣甲虫。掠夺者最初最多可容纳5个,但在升级容量后,这一上限增加到10个。
· 掠夺者以每60帧一次的频率发射圣甲虫。
升级技能(Upgrades)
Usually neglected or deferred for the Shuttle’s Gravitic Drive (speed) upgrade, as that is more important. However, this will allow Reavers to 1HKO Dark Templars with a direct hit, or 1HKO SCVs in a Scarab’s 50% splash damage area.
通常会被忽视或推迟,因为穿梭机的引力驱动(速度)升级更为重要。然而,这将使掠夺者能够一击必杀黑暗圣堂武士,或者在毒爆虫50%溅射伤害范围内一击必杀SCV。
This upgrade is more common against Protoss, as the extra damage matters in Dragoon vs. Dragoon fights. It is more of a late-game upgrade against Terran, as there are other upgrades to prioritize.
这种升级在对抗神族时更为常见,因为在龙骑兵对战龙骑兵的战斗中,额外的伤害至关重要。而在对抗人族时,这是一种更偏向后期的升级,因为还有其他更优先的升级需要考虑。
This is never researched, as professional players have the micro skill to queue Scarabs during downtime or combat. It is also unusual for a Reaver to be drained of all of its Scarabs during combat, as it is continually picked up and moved around via the Shuttle.
这项技能从未被研究过,因为职业选手拥有在空闲时间或战斗中排队生产圣甲虫的微操技能。此外,在战斗中收割者的圣甲虫被耗尽的情况也很罕见,因为它会通过穿梭机不断被拾取和移动。
This upgrade also has a catch: the player won\\\'t always be able to calculate how many Scarabs are currently on the Reaver if any are being built.
这次升级也存在一个弊端:如果玩家正在建造圣甲虫,就无法准确计算出掠夺者上当前有多少只圣甲虫。








发表于 2026-1-25 18:43:10

