基本信息
孵化场(基地-Z)概述
The Hatchery is the Zerg’s most important building. The Hatchery allows the harvesting of resources and automatically creates Larvae over time. Each Hatchery will only produce up to three Larvae until Larvae are morphed into other Zerg units. At the start of a game, Hatcheries start with all three Larvae, but when first created, a new Hatchery will only have one. When the Zerg player has a Spawning Pool, the Hatchery can be morphed into a Lair, with the final stage of evolution being the Hive.
孵化场是虫族最重要的建筑。孵化场允许采集资源,并会随时间自动生成幼虫。每个孵化场最多只能生成三只幼虫,直到这些幼虫变形为其他虫族单位。在游戏开始时,孵化场会拥有全部三只幼虫,但新创建的孵化场最初只有一只。当虫族玩家拥有孵化池后,孵化场可以变形为巢穴,最终进化阶段则是蜂巢。
Hatcheries by themselves provide one Psi to the Zerg player. If the player has less than eight Hatcheries, then this property can be used to quickly calculate the number of Hatcheries owned. By dividing the current max supply by eight, the given remainder will be the number of Hatcheries owned.
孵化场本身为虫族玩家提供一个能量值。如果玩家拥有的孵化场少于八个,那么可以利用这一特性快速计算拥有的孵化场数量。将当前最大人口除以八,所得的余数就是拥有的孵化场数量。
产物(Productions )
技能(Abilities)
升级技能(Upgrades)
Gives Drones, Zerglings, Hydralisks, Defilers and Infested Terrans the ability to burrow.
赋予工蜂、跳虫、刺蛇、蝎虫和感染的人族等单位潜地能力。








发表于 2026-1-26 23:27:24


